General Assembly User Experience Design Immersive.

Don’t assume that all users are just like you and the people you know. This goes for everything from technical knowledge and abilities to world outlook.

The General Assembly course helped me learn to translate user wants and needs into intuitive digital experiences that power revenue, loyalty, and product success. Build confidence and credibility to tackle complex design problems on the job.


Surf Guide

Problem

Knowledge of beaches and surfing conditions can take years to learn.

Goal

Our goal is to create a visually intuitive design that will inform and educate individuals learning to surf.

Understanding the user

Summary

Interviews

Persona

Competitive Analysis

Research Summary

As a UX designer, it's your job to put the user front and centre in everything.

There were two parts to conducting research for this project: primary and secondary research. The two parts gave qualitative and quantitative information for the project learning about the users designing for and gathering feedback about their perspectives to help empathize with users, understand their needs, and inspire new design directions. Primary research information was collected through direct interactions with users, like interviews and usability studies and secondary research from websites, articles and blogs. 

Questions considered during foundational research include:

  • What should be built?

  • What are the user's problems?

  • How can we solve those problems?

  • Am I aware of my own biases, and can I filter them as I do research?

Research Interviews

“I just go to my local beach”

Surf conditions are difficult to understand, which can make surfing a less appealing activity.

Individuals feel safer when surfing in areas with other learners.

“Do the waves look scary”

The 'locals-only' surf culture is intimidating.

The goal is to learn about; surfing, the ocean and how it all works.

Research Say hello to

  • “What would Steph say”

    Age: 26

    Education: Post Grad

    Job: Art Teacher

    Location: Renting on the beaches

    Status: Single

    Behaviours

    Early Riser, Book Lover, Creative, Social Butterfly, Active, Health-conscious, Environment-conscious

    Goals and needs

    Learn to surf, Needs help knowing when and where to surf, Visual Learner

Problem Statement

Sarah is a adventure seeker, who needs help to know where and when to surf because sarah has little knowledge of surf conditions and is learning to surf.

 

Research Competitive Analysis

Research User Journey Mapping

User task

Discover if the swell is the right direction to go surfing.

Design

Information Architecture

Wireframes

Digital Wireframes

Low-fedelity Prototype

Design Information Architecture

Design Wireframes

The wireframes developed were based on the onboarding process to customise the experience specifically to the user and their goals and the second, the users' main interface.

Onboarding

Main Interface

Design Digital Wireframes

User task

Discover if the swell is the right direction to go surfing.


Onboarding

Main Interface

Main Pages

Sub Pages


Design Low Fedelity Prototype

Prototype Link

The app displays an interactive interface enabling the users to visualise surf conditions all in one screen above the fold and engage with elements linking them to the product LMS learning management system to help educate and further guide the user.

 

Design Usability Study

Conduct a moderated usability study, analysis and synthesise all user feedback, gather data and observations in one place, organise the data using an affinity diagram, find themes, and develop actionable insights

Things that went well

  • Clear Interface

  • Easy to understand

  • User felt incontrol of what information was being provided 

Things that could be improved

  • Skip button, to skip entire onboarding process, not just the next  step.

  • Did not release to swipe on the first screen, almost skipped the entire process.

  • Manually selecting location was confusing. 

Refining the design

Mockups

High-fidelity Mockups

Accessibility

Next Steps

Design Mockups

 

Based on the theme that: the user was confused how to move to the next page, an insight is: to add visual cues for the user to take further action.

Design Mockups

 

Based on the theme that: user were left confused manualy selecting their location, an insight is: to utilise locatiomn services on the device.

Design High Fedelity Mockups

 

Accessibility Considerations

 

Research and understand the design principles that keep accessibility front-and-centre by reviewing the Accessibility Guide for Google Material.

Colour considerations by using WebAIM to help consider the overall contrast and use of colours.

Navigation considerations by designing clear layouts with distinct calls to action to help users navigate.

 

Next Steps

 

Continue the development of accessibility. I would like to research potential accessibility requirements outside of the product when users are learning to surf to see if any of them could be addressed in the app or allow connections to third parties.

Continue to reiterate the current design.

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